Index _ | A | B | E | G | I | K | L | M | N | P | Q | R | S | T | U | W _ __init__() (méthode quoridor.board_state.BoardState) (méthode quoridor.board_state.Player) (méthode quoridor.explore.BestMoves) (méthode quoridor.explore.Exploration) (méthode quoridor.explore.Path) (méthode quoridor.explore.PossibleMove) (méthode quoridor.game.Game) (méthode quoridor.terminal_plotter.TermPlotter) A add_children() (méthode quoridor.explore.PossibleMove) add_new_wall() (méthode quoridor.board_state.BoardState) B BestMoves (classe dans quoridor.explore) BoardState (classe dans quoridor.board_state) E evaluate() (méthode quoridor.game.Game) evaluate_all_choices() (méthode quoridor.game.Game) evaluate_all_possibilities() (méthode quoridor.game.Game) Exploration (classe dans quoridor.explore) G Game (classe dans quoridor.game) get_back() (méthode quoridor.board_state.BoardState) get_path_from_state1_to_state2() (méthode statique quoridor.explore.TreeOperations) I init_wall (attribut quoridor.terminal_plotter.TermPlotter) K k_pos (propriété quoridor.board_state.Player) L last_player (propriété quoridor.board_state.BoardState) last_player_nb (propriété quoridor.board_state.BoardState) M module quoridor quoridor.board_state quoridor.explore quoridor.game quoridor.play_game quoridor.policy quoridor.scorer quoridor.terminal_plotter N n_tuiles (attribut quoridor.board_state.Player) name (attribut quoridor.board_state.Player) next_player_nb (propriété quoridor.board_state.BoardState) P Path (classe dans quoridor.explore) play() (méthode quoridor.game.Game) play_fn() (dans le module quoridor.play_game) play_greedy() (dans le module quoridor.policy) play_random() (dans le module quoridor.policy) play_seeing_future_rec() (dans le module quoridor.policy) play_with_proba() (dans le module quoridor.policy) Player (classe dans quoridor.board_state) player (propriété quoridor.board_state.BoardState) plot() (méthode quoridor.terminal_plotter.TermPlotter) pos_line (attribut quoridor.terminal_plotter.TermPlotter) position (attribut quoridor.board_state.Player) PossibleMove (classe dans quoridor.explore) Q quoridor module quoridor.board_state module quoridor.explore module quoridor.game module quoridor.play_game module quoridor.policy module quoridor.scorer module quoridor.terminal_plotter module R remove_wall() (méthode quoridor.board_state.BoardState) reset_player_position() (méthode quoridor.board_state.BoardState) S score (propriété quoridor.explore.PossibleMove) score() (méthode quoridor.explore.Path) (méthode quoridor.game.Game) score_with_relative_path_length_dif() (dans le module quoridor.scorer) store_if_needed() (méthode quoridor.explore.BestMoves) T TermPlotter (classe dans quoridor.terminal_plotter) to_universal_state() (méthode quoridor.board_state.BoardState) TreeOperations (classe dans quoridor.explore) U update_player_positions() (méthode quoridor.board_state.BoardState) W wall_line (attribut quoridor.terminal_plotter.TermPlotter)